0xBE222C - Item data start
Original size: 0x165C
Replace occurrences of 2c22be08 in order to expand
Max ID size: byte
Byte ID size: 0x2400

0xBE015C - Class data start
Original size: 0x20D0
Replace occurrences of 5c01be08 in order to expand
Max ID size: byte
Byte ID size: 0x5400

0xBDCE18 - Character data start
Original size: 0x3398
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Max ID size: byte
Byte ID size: 0x3400

0xC999C0 - Spell Animation Association data start
Original size: 0x800
Replace occurrences of c099c908 in order to expand
Max ID size: byte
Byte ID size: 0x1000

0xC9A200 - Chapter data start
Original size: 0x1BE8
Replace occurrences of 00a2c908 in order to expand
Max ID size: byte
Byte ID size: 0x9800

0xC96584 - Portrait data start
Original size: 0x190C - Load from Portrait #*28+basepointer=portrait data pointer
Replace occurrences of 8465c908 in order to expand
Max ID size: halfword
Byte ID size: 0x1C00
Halfword ID size: 0x1C0000

0xE00008 - Class animation pointer table start
Original Size: 0x1440
No occurrences need to be replaced; table already has empty space at its end (However, last slot is unusable due to end of empty space...but hey, its still an additional 93 entries out of a possible 94)
Max ID size: byte
Byte ID size: 0x1FE0

0xC9C9C8 - Map data pointer table start
Original Size: 0x490?
Replace occurences of c8c9c908 in order to expand
Max ID size: Unknown call routine
0xC9A200 - 152
Map Used - 8 (or 11?)

0xB808AC - Text pointer table start
Original Size: 0x4CF8
Replace occurences ac08b808 of  in order to expand
Max ID size: halfword
Byte ID size: 0x400
Halfword ID size: 0x40000

Expand:

Event data
Chapter 19x Pt2 - Nergal's first X, Y stored at 8ccea94

08cb358c @ 08ca3008

08ccea90 @ 08cb35c0

0 0800d022 THUMB
1 0800d01c THUMB
2 0800cd72 THUMB
3 0800b478 THUMB

Debug character movement during cutscenes

Character battle palettes (character palettes module), character battle animations (custom battle sprites module)
0xBDCE4C - 52
Palette Pointer - Unpromoted - 35
Palette Pointer - Promoted - 36
Custom Battle Sprite - Unpromoted - 37
Custom Battle Sprite - Promoted - 38

Overworld sprites
0xBE01B0 - 84
Class Number - 4
Map Sprite# (standing) - 6

Sound
Extract table addresses via Sappy
